Inside ILM’s VFX for Masters of the Universe: Beast Man, Skeletor & He-Man
Go behind the scenes of ILM's VFX for Masters of the Universe, from digital Beast Man and Skeletor to He-Man's transformation and…
News and analysis from the world of visual effects, CGI, AI video, animation, film and games.
Go behind the scenes of ILM's VFX for Masters of the Universe, from digital Beast Man and Skeletor to He-Man's transformation and…
MVLAND 2.0 launches Studio Mode, combining AI music analysis, storyboarding, shot generation and editing for end-to-end music video production.
LAIKA is pushing stop-motion animation to an extraordinary level of physical detail with Wildwood, its upcoming fantasy feature arriving in theaters on…
Chrysaor Studios is expanding virtual production on Australia’s Gold Coast with a permanent LED volume, Unreal Engine real-time environments and integrated camera…
XGRIDS is demonstrating a new 3D Gaussian Splatting workflow at IBC 2026 that brings photoreal real-world environments into Unreal Engine for virtual…
Colorfront and Qumulo are developing a workflow that keeps production metadata attached to media files and makes VFX footage searchable using natural…
Gnomon's latest Best of Term projects showcase emerging talent across VFX, animation, character art, environments, Houdini FX, matchmoving and 3D production.
IBC 2026 is showcasing how agentic AI can automate media localization and quality control across thousands of titles while keeping human creative…
Zerply, the long-running VFX and animation portfolio and recruitment platform, is shutting down on September 28, 2026. Here is what artists need…
Reuters and CuttingRoom have integrated Reuters' MCP server with ShortCut, allowing newsroom editors to find, edit, caption and format Reuters video using…