VideoGen Model 1 Targets Longer, Multi-Shot AI Videos
VideoGen Model 1 targets longer, multi-shot AI video creation with story planning, audio and automated assembly.
News and analysis from the world of visual effects, CGI, AI video, animation, film and games.
VideoGen Model 1 targets longer, multi-shot AI video creation with story planning, audio and automated assembly.
Tripo P2.0 and Astra explore a connected AI 3D workflow spanning asset generation, modeling, rigging and animation.
See how Gameloft recreated Bluey's 2D visual style in a 3D game using custom shaders and character-art techniques.
Adobe Substance 3D Painter 12.2 introduces more direct control over texture-baking cages, along with improvements to polygon selection and viewport transparency.
A production breakdown explores how modelling, procedural tools and Unreal Engine 5 help build an alien environment that changes through terraforming.
A layered approach to water materials, animated geometry and foam can create dynamic stylized effects for games and cinematic sequences.
LAIKA's Wildwood highlights the creative possibilities of stop-motion animation, blending physical craftsmanship with modern digital production.
BRAHMA AI’s Neural Performance technology has been recognised for AI-based face replacement and performance-preserving facial transformation in film and television.
Raynault VFX recreated Washington, D.C. as a full-CG environment for Mayday, including a sweeping camera move, digital crowds, vehicles and period details.
Framestore reveals how it recreated historic California for Netflix’s East of Eden using CG environments, digital set extensions and visual effects.