VideoGen Model 1 Targets Longer, Multi-Shot AI Videos
VideoGen Model 1 targets longer, multi-shot AI video creation with story planning, audio and automated assembly.
READ HERE ↓
The latest developments across film, games, VFX, CGI, animation, music videos and digital production.
VideoGen Model 1 targets longer, multi-shot AI video creation with story planning, audio and automated assembly.
READ HERE ↓
See how Gameloft recreated Bluey's 2D visual style in a 3D game using custom shaders and character-art techniques.
Adobe Substance 3D Painter 12.2 introduces more direct control over texture-baking cages, along with improvements to polygon selection and viewport transparency.
A production breakdown explores how modelling, procedural tools and Unreal Engine 5 help build an alien environment that changes through terraforming.
A layered approach to water materials, animated geometry and foam can create dynamic stylized effects for games and cinematic sequences.
LAIKA's Wildwood highlights the creative possibilities of stop-motion animation, blending physical craftsmanship with modern digital production.
BRAHMA AI’s Neural Performance technology has been recognised for AI-based face replacement and performance-preserving facial transformation in film and television.
Raynault VFX recreated Washington, D.C. as a full-CG environment for Mayday, including a sweeping camera move, digital crowds, vehicles and period details.
Framestore reveals how it recreated historic California for Netflix’s East of Eden using CG environments, digital set extensions and visual effects.
Discover how Digital Domain created 418 VFX shots for Disclosure Day, including CG aliens, a train chase, digital environments and simulations.
Discover how Magic Dust VFX enhanced river footage and expanded the Scottish landscapes for Outlander: Blood of My Blood.
Discover how Framestore created Appa for Avatar: The Last Airbender Season 2 with creature animation, digital fur, airbending and emotional VFX.